http://youtu.be/913o7IwnRwU


Material

Ball Surface : Mix Shader {

Fac: 0.8

Shader: Glass BSDF

Shader: Glossy BSDF  { Color : RED, Rough:0 }

}


Cap Surface : Glossy BSDF { Color : RGB(0.8, 0.5, 0.1), Rough: 0.2 }


Hook Surface : Glossy BSDF


Plane Surface : Mix Shader {

Fac: 0.8

Shader: Glossy BSDF { Rough: 0.1 }

Shader: Diffuse BSDF { Color : Image Texture, Vector : Generated }

}


World

Surface { Surface: Background, Color : Environment Texture, Strength : 12 }


Render

Dimensions { HDTV 720p } 

Light Paths { Full global illumination }

Sampling { Samples: { Render: 1000 } }


Camera 

Depth of Field { Focus: Sphere, Aperture: { Size : 0.06}}










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